Test 1 (T4)
Day 6 - Turn: 05d 06h 39m - Total: 05d 06h 39m
Game Started: 04/16/2026 - Last Updated: 06/04/2026 - Claw Cove teams
(00,00)
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Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
NeotankGanymede2025 NeotankGanymede2025
No day-to-day abilities.
14:02:05
5000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 16
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 37500
  • 10000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Unepetitefleur Unepetitefleur
Units gain +30% attack, but lose -20% defense.
18:16:38
0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 15
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 41500
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
MacKaber MacKaber
Units gain +30% attack, but lose -20% defense.
07:12:01
2000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 14
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
  • 26000
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
noonoo117 noonoo117
No day-to-day abilities.
18:08:35
2000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 14
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
  • 26000
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Solartrooper Solartrooper
Units (even air units) gain +10% attack power on plains.
18:19:58
3000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 16
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 39500
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Toastmaker Toastmaker
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:06:38
16000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
  • 0
  • 7000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
CyrusThePalaceKnight CyrusThePalaceKnight
Units (even air units) gain +10% attack power on roads.
13:19:38
2000
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 11
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 18000
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
LandkreuzerRatte LandkreuzerRatte
No day-to-day abilities.
15:02:07
9000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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