Lobotomy (redux)
Day 20 - Turn: 00d 00h 00m - Total: 243d 15h 56m
Game Started: 04/24/2026 - Last Updated: 05/15/2026 - Higher Tides
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
comagoosie comagoosie
No day-to-day abilities.
305:05:35
34500
Sideslip [ 24300 / 39600 ] Sidewinder [ 24300 / 99000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 41
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    x 16
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    x 1
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  • 257150
  • 36000
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Player team
TrashCompactor93 TrashCompactor93
Units repair +1 additional HP (note: liable for costs).
243:15:55
28750
Lucky Lass [ 0 / 43200 ] Covering Fire [ 0 / 86400 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 19
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    x 3
  • 151950
  • 34500
    0/?
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Player team
LaughingRock LaughingRock
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
294:12:33
25300
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
  • 0
  • 0
    0/?
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Player team
CPT_Tardigrade CPT_Tardigrade
Units gain +10% attack.
290:20:44
700
Black Wave [ 33325 / 72000 ] Black Storm [ 33325 / 129600 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 27
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    x 3
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    x 1
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    x 1
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    x 1
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    x 1
  • 183950
  • 25500
    0/?
    0/?
    0/?
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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