Test gm
Day 14 - Turn: 00d 00h 00m - Total: 190d 02h 19m
Game Started: 04/24/2026 - Last Updated: 04/24/2026 - Danze Danze
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
test123456789 test123456789
Units (even air units) gain +10% attack power on roads.
190:02:18
23300
Forced March [ 0 / 32400 ] Trail of Woe [ 0 / 54000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 24
    Unit-count sprite
    x 2
    Unit-count sprite
    x 14
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 65600
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
test123456789 test123456789
Units (even air units) gain +10% attack power on roads.
211:17:17
1700
Forced March [ 9550 / 32400 ] Trail of Woe [ 9550 / 54000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 28
    Unit-count sprite
    x 3
    Unit-count sprite
    x 16
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
  • 95000
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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