째물
Day 65 - Turn: 00d 00h 00m - Total: 40d 06h 37m
Game Started: 04/25/2026 - Last Updated: 05/01/2026 - #4 - Lake Battle
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
의현 의현
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
40:06:36
104800
Lightning Drive [ 75600 / 75600 ] Lightning Strike [ 134400 / 226800 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 47
    Unit-count sprite
    x 6
    Unit-count sprite
    x 9
    Unit-count sprite
    x 13
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 301200
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
지민 지민
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
64:14:45
14300
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 129600 / 129600 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 12
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 85200
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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