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[REPLAY MODE]
Day 8
-
Turn:
02d 10h 39m
-
Total:
12d 07h 33m
Turn:
02d 10h 39m
-
Total:
12d 07h 33m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Black Wave
[
40116.8 /
54000
]
Black Storm
[
40116.8 /
97200
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
23
x 6
x 11
x 2
x 2
x 2
-
196700
-
57000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Beat Down
[
23576 /
27000
]
Block Rock
[
23576 /
54000
]
Land indirects gain +1 range, and plains bonus is increased to +20%.
Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
-
12
x 1
x 5
x 2
x 4
-
98900
-
47500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
3000 /
45000
]
Black Storm
[
3000 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
19
x 7
x 5
x 6
x 1
-
221300
-
57000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
33900 /
45000
]
Black Storm
[
33900 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
19
x 6
x 5
x 1
x 4
x 2
x 1
-
212600
-
76000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
54000 /
54000
]
Black Storm
[
63300 /
97200
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
10
x 1
x 2
x 1
x 1
x 2
x 3
-
76700
-
47500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
POWER
Black Wave
[
0 /
63000
]
Black Storm
[
0 /
113400
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
21
x 6
x 3
x 1
x 1
x 4
x 6
-
206300
-
95000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tower Shield
[
0 /
32400
]
Tower of Power
[
0 /
64800
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
18000 /
18000
]
War Bonds
[
54000 /
54000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
-
14
x 7
x 3
x 1
x 2
x 1
-
103100
-
57600
0/?
0/?
0/?
0/?
0/?
0/?
0/?
POWER
Urban Blight
[
0 /
37800
]
High Society
[
0 /
75600
]
All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
-
16
x 3
x 5
x 5
x 2
x 1
-
189800
-
47500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
0 /
45000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
25
x 13
x 5
x 2
x 5
-
252100
-
66500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
POWER
Market Crash
[
14700 /
32400
]
War Bonds
[
14700 /
97200
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
-
13
x 4
x 5
x 3
x 1
-
121000
-
48000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
14576 /
18000
]
War Bonds
[
14576 /
54000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
-
19
x 1
x 6
x 2
x 1
x 6
x 1
x 2
-
127800
-
48000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lucky Lass
[
0 /
27000
]
Covering Fire
[
0 /
54000
]
Luck is improved to +0% to +39%.
Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
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