african power :)
Day 9 - Turn: 03d 11h 29m - Total: 06d 01h 25m
Game Started: 05/07/2026 - Last Updated: 06/08/2026 - why not an african power
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Damage Calculator (Hotkey: C)
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Cosechador Cosechador
Units (even air units) gain +10% attack power on plains.
06:01:24
21300
Beat Down [ 14850 / 27000 ] Block Rock [ 14850 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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BigDave76 BigDave76
Units (even air units) gain +10% attack power on plains.
08:01:02
4800
Beat Down [ 23750 / 27000 ] Block Rock [ 23750 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Flameche93 Flameche93
Units (even air units) gain +10% attack power on plains.
01:03:54
16300
Beat Down [ 8300 / 27000 ] Block Rock [ 8300 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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UrBooksROverdue UrBooksROverdue
Luck on attacks is -9% to +24%.
05:18:40
21950
Brute Force [ 9250 / 27000 ] Barbaric Blow [ 9250 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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hehehehe1776 hehehehe1776
Units (even air units) gain +10% attack power on roads.
07:12:23
1500
Forced March [ 13500 / 27000 ] Trail of Woe [ 13500 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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SKeLeDríno SKeLeDríno
Units gain +30% attack, but lose -20% defense.
07:10:15
4250
Knuckleduster [ 1600 / 27000 ] Haymaker [ 1600 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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FunnyManInAClownWorld FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
07:05:47
24000
Brute Force [ 9650 / 27000 ] Barbaric Blow [ 9650 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Nopassword Nopassword
Luck on attacks is -9% to +24%.
06:09:59
200
Brute Force [ 2600 / 27000 ] Barbaric Blow [ 2600 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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TacticsCommand TacticsCommand
Units gain +30% attack, but lose -20% defense.
07:14:13
5900
Knuckleduster [ 7650 / 27000 ] Haymaker [ 7650 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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JIPS JIPS
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:00:05
9200
Enhanced Vision [ 850 / 27000 ] Counter Break [ 850 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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maomao10694 maomao10694
Units (even air units) gain +10% attack power on plains.
07:09:09
400
Beat Down [ 1000 / 27000 ] Block Rock [ 1000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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