Abandoned Islands
Day 15 - Turn: 02d 03h 09m - Total: 11d 23h 20m
Game Started: 05/12/2026 - Last Updated: 08/29/2026 - Abandoned Islands
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LawOfOne LawOfOne
Units gain +10% attack.
02:01:35
26900
Black Wave [ 45000 / 45000 ] Black Storm [ 81000 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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maomao10694 maomao10694
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
16:22:33
200
POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Lobster T Honey Lobster T Honey
Units cost +20% more to build, but gain +30% attack and defense.
14:06:25
33500
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 27
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melly melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17:12:02
3700
Tsunami [ 50400 / 50400 ] Typhoon [ 80280 / 88200 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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  • 138350
  • 36000
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hehehehe1776 hehehehe1776
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:04:55
8150
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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  • 314500
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Supremo_Hectorix Supremo_Hectorix
Luck on attacks is +0 to +19%.
13:20:38
26400
Lucky Star [ 4350 / 27000 ] Lady Luck [ 4350 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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greyg-host greyg-host
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:12:28
280556
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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  • 251040
  • 68000
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BoldGiraffe BoldGiraffe
Units cost +20% more to build, but gain +30% attack and defense.
05:13:25
1380
Morale Boost [ 39225 / 57600 ] Samurai Spirit [ 39225 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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  • 242580
  • 68000
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SKeLeDríno SKeLeDríno
Units gain +30% attack, but lose -20% defense.
08:21:32
38500
Knuckleduster [ 1412 / 27000 ] Haymaker [ 1412 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Siege Tortoise Siege Tortoise
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
06:00:36
41100
POWER
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Eligitine Eligitine
Unaffected by snow, but rain affects him the same as snow would for others.
12:09:39
132100
Blizzard [ 32400 / 32400 ] Winter Fury [ 61040 / 75600 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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  • 198300
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Lustucru Lustucru
No day-to-day abilities.
11:03:51
32500
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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mojomonkey mojomonkey
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:11:20
48300
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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VandS VandS
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:07:54
250
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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  • 274200
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The_kinger The_kinger
Units cost +20% more to build, but gain +30% attack and defense.
15:08:18
22400
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 63960 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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  • 198420
  • 32000
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KOB!S KOB!S
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:23:19
68400
Tsunami [ 57600 / 57600 ] Typhoon [ 88200 / 100800 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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  • 127100
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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