F01
Day 41 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/08/2012 - Last Updated: 04/04/2013 - The Fight of Fourteen Nations
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
valof133
No day-to-day abilities.
16000
  • 0
    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 61849 / 81000 ]
spikeyman
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12700
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 75600 / 81000 ]
zhengbowen121
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11000
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    Units in vision only
  • 0
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    0/?
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Max Force [ 21170 / 27000 ] Max Blast [ 21170 / 81000 ]
TheEvilOutlaw
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41800
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    Units in vision only
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
Squadillah!
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7000
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    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
caboose478
Units gain +10% attack.
20000
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    Units in vision only
  • 0
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    0/?
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Black Wave [ 11310 / 27000 ] Black Storm [ 11310 / 81000 ]
lord_jamlo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
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    Units in vision only
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 68845 / 81000 ]
benbever
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
4100
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    Units in vision only
  • 0
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    0/?
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Urban Blight [ 27000 / 27000 ] High Society [ 89614.9 / 81000 ]
Blackiey
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 910 / 27000 ] Victory March [ 910 / 81000 ]
1000rpm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15400
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    Units in vision only
  • 0
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    0/?
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Double Time [ 9305 / 27000 ] Victory March [ 9305 / 81000 ]
systericon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
384200
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    Units in vision only
  • 0
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    0/?
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Urban Blight [ 27000 / 27000 ] High Society [ 54030 / 81000 ]
bankai_matt
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9000
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 3075 / 27000 ] Victory March [ 3075 / 81000 ]
zombiegeologist
Luck on attacks is +0 to +19%.
7000
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    Units in vision only
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Lucky Star [ 1120 / 27000 ] Lady Luck [ 1120 / 81000 ]
thedrkknight777
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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