Corne DS v3
Day 17 - Turn: 15d 00h 42m - Total: 260d 19h 42m
Game Started: 05/20/2026 - Last Updated: 07/04/2026 - ds
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Corne Corne
Units cost is reduced to 90% (10% cheaper).
267:23:36
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Barter [ 3790 / 37800 ] Merchant Union [ 3790 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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    Units in vision only
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Player team
Darth Nox Darth Nox
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
224:06:41
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Gold Rush [ 9215 / 25200 ] Power of Money [ 9215 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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    Units in vision only
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Player team
Darth Nox Darth Nox
Units cost +20% more to build, but gain +30% attack and defense.
260:19:41
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Morale Boost [ 5725 / 43200 ] Samurai Spirit [ 5725 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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    Units in vision only
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Player team
Corne Corne
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
253:23:34
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Gold Rush [ 16080 / 25200 ] Power of Money [ 16080 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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    Units in vision only
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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