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Day 7 - Turn: 02d 12h 51m - Total: 08d 00h 41m
Game Started: 05/28/2026 - Last Updated: 06/01/2026 - Sonja's Charity Challenge
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlueBounce BlueBounce
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:13:06
4000
Double Time [ 27000 / 27000 ] Victory March [ 42200 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 13
    Units in vision only
    Unit-count sprite
    x 3
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    x 4
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    x 2
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    x 2
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    x 1
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    x 1
  • 82200
  • 12000
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Player team
BlueBounce BlueBounce
Luck on attacks is -9% to +24%.
11:07:45
15000
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 28800 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
  • 12
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 58500
  • 10000
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Player team
BlueBounce BlueBounce
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:23:41
17000
Max Force [ 27000 / 27000 ] Max Blast [ 32400 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 8
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 63200
  • 12000
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Player team
BlueBounce BlueBounce
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13:23:56
11500
Market Crash [ 18000 / 18000 ] War Bonds [ 29700 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 11
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 3
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    x 3
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    x 1
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    x 2
  • 63600
  • 8400
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Player team
BlueBounce BlueBounce
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:23:55
12000
Tower Shield [ 27000 / 27000 ] Tower of Power [ 38400 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 11
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 51400
  • 10000
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Player team
BlueBounce BlueBounce
Units repair +1 additional HP (note: liable for costs).
13:23:52
10000
Lucky Lass [ 13250 / 27000 ] Covering Fire [ 13250 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 13
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
  • 94100
  • 10000
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Player team
BlueBounce BlueBounce
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:23:53
17000
Lightning Drive [ 7400 / 27000 ] Lightning Strike [ 7400 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 12
    Units in vision only
    Unit-count sprite
    x 3
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    x 4
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    x 2
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    x 2
    Unit-count sprite
    x 1
  • 85700
  • 12000
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Player team
BlueBounce BlueBounce
Units (even air units) gain +10% attack power on plains.
13:23:50
6000
Beat Down [ 27000 / 27000 ] Block Rock [ 51700 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 7
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 34800
  • 6000
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Player team
BlueBounce BlueBounce
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:00:40
118000
Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 127
    Units in vision only
    Unit-count sprite
    x 52
    Unit-count sprite
    x 61
    Unit-count sprite
    x 7
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    x 6
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    x 1
  • 427300
  • 106000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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