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Day 2 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/01/2026 - Last Updated: 06/01/2026 - Betrayal Olympics
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlueBounce BlueBounce
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
110800
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 99
    Unit-count sprite
    x 97
    Unit-count sprite
    x 2
  • 109600
  • 83000
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Player team
BlueBounce BlueBounce
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:23:59
10000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 3
    Unit-count sprite
    x 3
  • 3000
  • 11000
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Player team
BlueBounce BlueBounce
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:59
10000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 3
    Unit-count sprite
    x 3
  • 3000
  • 11000
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Player team
BlueBounce BlueBounce
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:23:59
10000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 3
    Unit-count sprite
    x 3
  • 3000
  • 11000
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Player team
BlueBounce BlueBounce
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:23:59
10000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 3
    Unit-count sprite
    x 3
  • 3000
  • 11000
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Player team
BlueBounce BlueBounce
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
07:23:59
11100
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 3
    Unit-count sprite
    x 3
  • 3000
  • 12100
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Player team
BlueBounce BlueBounce
Units (even air units) gain +10% attack power on plains.
07:23:59
10000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 3
    Unit-count sprite
    x 3
  • 3000
  • 11000
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Player team
BlueBounce BlueBounce
No day-to-day abilities.
07:23:59
10000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 3
    Unit-count sprite
    x 3
  • 3000
  • 11000
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Player team
BlueBounce BlueBounce
Luck on attacks is +0 to +19%.
07:23:59
10000
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 3
    Unit-count sprite
    x 3
  • 3000
  • 11000
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Player team
BlueBounce BlueBounce
Luck on attacks is -14% to +29%.
07:23:59
11000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 11000
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Player team
BlueBounce BlueBounce
Units repair +1 additional HP (note: liable for costs).
07:23:59
11000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 11000
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Player team
BlueBounce BlueBounce
Units (even air units) gain +10% attack power on roads.
07:23:59
11000
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 11000
    0/?
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Player team
BlueBounce BlueBounce
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:23:59
11000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 11000
    0/?
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Player team
BlueBounce BlueBounce
Units gain +10% attack and +10% defense.
07:23:59
11000
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 11000
    0/?
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Player team
BlueBounce BlueBounce
Units (even air units) gain +10% attack power on plains.
07:23:59
11000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 11000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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