Four! Four of em!
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/01/2026 - Last Updated: 06/09/2026 - (4) Ismuth Harbours [FFA/2v2]
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Messages
Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BadRAM BadRAM
Units (even air units) gain +10% attack power on roads.
13:21:57
2000
Forced March [ 1400 / 27000 ] Trail of Woe [ 1400 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 14
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 36000
  • 12000
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somereyes somereyes
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:23:47
11000
Max Force [ 1500 / 27000 ] Max Blast [ 1500 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 0
  • 0
  • 0
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?NUMB?DAME? ?NUMB?DAME?
No day-to-day abilities.
12:23:52
12000
Hyper Repair [ 2800 / 27000 ] Hyper Upgrade [ 2800 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
  • 0
  • 0
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runesicle runesicle
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
15000
Max Force [ 1800 / 27000 ] Max Blast [ 1800 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 12
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 31600
  • 14000
    0/?
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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