Antarctica Battle
Day 14 - Turn: 06d 21h 26m - Total: 19d 09h 18m
Game Started: 06/03/2026 - Last Updated: 07/27/2026 - Antarctica Battle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Joshy89 Joshy89
No day-to-day abilities.
08:00:00
2000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
  • 0
  • 0
    0/?
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tayzzer tayzzer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:09:17
24000
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 44900 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 26
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    x 1
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    x 21
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    x 2
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    x 1
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    x 1
  • 91000
  • 24000
    0/?
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Neomewss Neomewss
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:14:12
5300
Tower Shield [ 27000 / 27000 ] Tower of Power [ 50900 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 0
  • 0
  • 0
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danyelreydinosaurio danyelreydinosaurio
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:01:16
400
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 47300 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 21
    Unit-count sprite
    x 9
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    x 1
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    x 5
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    x 4
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    x 1
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    x 1
  • 71700
  • 16000
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AAAAAAAAAAAAAA AAAAAAAAAAAAAA
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:20:21
1000
Lightning Drive [ 700 / 27000 ] Lightning Strike [ 700 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 34
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    x 25
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 99000
  • 14000
    0/?
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QuietProfesional QuietProfesional
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14:01:24
1000
POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 31
    Unit-count sprite
    x 8
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    x 2
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    x 21
  • 83200
  • 16000
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Zubaz Zubaz
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:00:54
2800
Tower Shield [ 27000 / 27000 ] Tower of Power [ 32750 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 34
    Unit-count sprite
    x 21
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 112200
  • 29000
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ynos ynos
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:02:25
3800
Double Time [ 27000 / 27000 ] Victory March [ 32400 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 34
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    x 25
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    x 2
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    x 5
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    x 1
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    x 1
  • 96200
  • 23000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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