LaLaLa
Day 13 - Turn: 01d 21h 09m - Total: 05d 05h 18m
Game Started: 06/02/2026 - Last Updated: 06/22/2026 - GLands
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Noxus7 Noxus7
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:04:09
?
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 50500 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
greyg-host greyg-host
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:05:17
?
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 32400 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
lokario lokario
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:15:52
?
Meteor Strike [ 15100 / 75600 ] Meteor Strike II [ 15100 / 126000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Christopheb31 Christopheb31
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:12:27
?
Tsunami [ 22400 / 43200 ] Typhoon [ 22400 / 75600 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sinifere Sinifere
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:03:33
?
POWER
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
ssorgatem ssorgatem
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:51:08
?
Double Time [ 26800 / 32400 ] Victory March [ 26800 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Spiritoffire Spiritoffire
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:22:17
?
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 41750 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
MastaJiggyWiggy MastaJiggyWiggy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:03:15
?
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.