Sea Speed
Day 16 - Turn: 05d 12h 10m - Total: 00d 01h 15m
[PAUSED] The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
Game Started: 06/05/2026 - Last Updated: 06/09/2026 - Seashoals?!
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
FireStyIe FireStyIe
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:10:35
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 45100 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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    Units in vision only
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XxNargaxX XxNargaxX
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:14:03
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Max Force [ 23900 / 32400 ] Max Blast [ 23900 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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    Units in vision only
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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