Day 7 - Turn: 06d 06h 59m - Total: 09d 20h 57m
Game Started: 06/08/2026 - Last Updated: 07/08/2026 - Seoul (8p)
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Joey.Buttafuoco Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:04:19
?
Double Time [ 11300 / 27000 ] Victory March [ 11300 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
HAP HAP
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:09:23
?
Double Time [ 2250 / 27000 ] Victory March [ 2250 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
JuniorFirpo JuniorFirpo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:12:33
?
Double Time [ 1700 / 27000 ] Victory March [ 1700 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Night Sun Night Sun
Luck on attacks is -9% to +24%.
04:10:42
?
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Vertiniansoumi Vertiniansoumi
Luck on attacks is +0 to +19%.
12:01:28
?
Lucky Star [ 5150 / 27000 ] Lady Luck [ 5150 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Az1mute Az1mute
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:22:42
?
Max Force [ 6450 / 27000 ] Max Blast [ 6450 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
quacktagon quacktagon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:20:56
?
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Clock150 Clock150
No day-to-day abilities.
10:23:31
?
Sideslip [ 2100 / 18000 ] Sidewinder [ 2100 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • ?
    Units in vision only
  • ?
  • ?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.