Bodybag
Day 24 - Turn: 14d 20h 20m - Total: 65d 05h 47m
Game Started: 06/10/2026 - Last Updated: 06/14/2026 - Kerkhoven
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Wuwu Wuwu
Luck on attacks is +0 to +19%.
65:05:46
39600
Lucky Star [ 32400 / 32400 ] Lady Luck [ 64800 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 78
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    x 1
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    x 1
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    x 1
  • 377500
  • 37000
    0/?
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Player team
CIK CIK
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
63:02:34
19400
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 25
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    x 1
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    x 1
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    x 1
  • 160600
  • 28000
    0/?
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Player team
Wuwu Wuwu
Units repair +1 additional HP (note: liable for costs).
64:05:27
1900
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 43500 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 60
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    x 1
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    x 2
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    x 1
  • 256500
  • 34000
    0/?
    0/?
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Player team
CIK CIK
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
62:13:49
1000
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 51900 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 19
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    x 8
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    x 1
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  • 109300
  • 28000
    0/?
    0/?
    0/?
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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