Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/26/2026 - Last Updated: 07/05/2026 - French Shuffle
Bracket: GC6 D4 [C]
Glenstorm Cup 6 - Division 4 [C]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Psaro the CO slayer! Psaro the CO slayer!
Unaffected by snow, but rain affects him the same as snow would for others.
20:05:23
7600
Blizzard [ 4550 / 32400 ] Winter Fury [ 4550 / 75600 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
  • 17
    Unit-count sprite
    x 6
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    x 1
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    x 1
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    x 5
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    x 1
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    x 1
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    x 1
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    x 1
  • 122600
  • 28000
    0/?
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K99 K99
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
49300
Copter Command [ 28800 / 28800 ] Airborne Assault [ 40500 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 43
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    x 29
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    x 2
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    x 1
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    x 2
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    x 3
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    x 3
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    x 1
  • 187700
  • 56000
    0/?
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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