europe test again
Day 9 - Turn: 00d 05h 18m - Total: 09d 05h 10m
Game Started: 06/14/2026 - Last Updated: 08/02/2026 - Europe (Improved)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
jpizzle jpizzle
Unaffected by snow, but rain affects him the same as snow would for others.
12:23:07
28500
Blizzard [ 17250 / 32400 ] Winter Fury [ 17250 / 75600 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
Prophis Prophis
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:23:49
23000
Urban Blight [ 30200 / 32400 ] High Society [ 30200 / 64800 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
Prophis Prophis
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:23:56
7800
Meteor Strike [ 41700 / 54000 ] Meteor Strike II [ 41700 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
jpizzle jpizzle
Units gain +10% attack and +10% defense.
15:23:44
21300
None [ 26535 / 90000 ] Ex Machina [ 26535 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Prophis Prophis
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:23:52
11500
Copter Command [ 25200 / 25200 ] Airborne Assault [ 29100 / 75600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
jpizzle jpizzle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:01:41
4500
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 60540 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
jpizzle jpizzle
No day-to-day abilities.
10:23:56
200
Hyper Repair [ 15900 / 27000 ] Hyper Upgrade [ 15900 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Prophis Prophis
Units cost +20% more to build, but gain +30% attack and defense.
15:23:47
23840
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 50640 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Prophis Prophis
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:23:55
9800
Max Force [ 27000 / 27000 ] Max Blast [ 34450 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
jpizzle jpizzle
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:05:09
15100
Tower Shield [ 11550 / 27000 ] Tower of Power [ 11550 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
jpizzle jpizzle
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
14:23:48
1600
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
jpizzle jpizzle
Units gain +10% attack.
14:23:45
1400
Black Wave [ 45000 / 45000 ] Black Storm [ 76680 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Prophis Prophis
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:23:54
800
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Prophis Prophis
Units cost is reduced to 90% (10% cheaper).
14:23:52
1020
Barter [ 27000 / 27000 ] Merchant Union [ 31020 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
jpizzle jpizzle
Luck on attacks is +0 to +19%.
14:23:51
1700
Lucky Star [ 27000 / 27000 ] Lady Luck [ 29800 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
Prophis Prophis
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:23:43
300
Double Time [ 27000 / 27000 ] Victory March [ 56450 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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