BURNING EARTH!
Day 17 - Turn: 06d 17h 40m - Total: 18d 18h 55m
Game Started: 06/22/2026 - Last Updated: 07/30/2026 - Final Fantasy
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MisterAmalgam MisterAmalgam
Unaffected by snow, but rain affects him the same as snow would for others.
18:18:54
89900
Blizzard [ 0 / 32400 ] Winter Fury [ 0 / 75600 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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  • 195600
  • 45000
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test9 test9
Units gain +10% attack.
21:00:31
19800
Black Wave [ 45000 / 45000 ] Black Storm [ 81000 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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  • 236000
  • 40000
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KorlanNami KorlanNami
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:14:20
5900
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 90000 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 37
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  • 272000
  • 55000
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The_kinger The_kinger
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:00:55
13800
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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  • 33550
  • 30000
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Nashi29 Nashi29
Units gain +10% attack and +10% defense.
12:09:19
30500
None [ 12000 / 90000 ] Ex Machina [ 12000 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 0
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  • 0
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Rua222 Rua222
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:15:17
100
Meteor Strike [ 30700 / 64800 ] Meteor Strike II [ 30700 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 29
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  • 189600
  • 40000
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TheMajor TheMajor
Unaffected by snow, but rain affects him the same as snow would for others.
18:00:47
16550
Blizzard [ 4300 / 27000 ] Winter Fury [ 4300 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
  • 20
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  • 121400
  • 25000
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Logistical Menace Logistical Menace
Units gain +10% attack.
08:18:46
20000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
  • 0
  • 0
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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