Island Fever
Day 14 - Turn: 06d 22h 54m - Total: 08d 02h 07m
Game Started: 06/22/2026 - Last Updated: 07/22/2026 - Space Coast
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Onemoretime969 Onemoretime969
No day-to-day abilities.
17:10:22
1100
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 44
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  • 202900
  • 47000
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Netryus Netryus
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:09:01
6600
Lightning Drive [ 23400 / 27000 ] Lightning Strike [ 23400 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
  • 0
  • 0
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Roosty1 Roosty1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:11:47
28500
Double Time [ 27000 / 27000 ] Victory March [ 40900 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
  • 0
  • 0
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Clankerboi Clankerboi
Luck on attacks is -14% to +29%.
15:10:52
1600
Overclock [ 25000 / 27000 ] System Crash [ 25000 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
  • 32
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  • 167300
  • 24000
    0/?
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BoldGiraffe BoldGiraffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:05:15
600
Double Time [ 27000 / 27000 ] Victory March [ 49200 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 26
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  • 126000
  • 19000
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Joly Joly
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:02:06
43500
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 41900 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 42
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    x 1
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    x 4
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    x 1
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    x 1
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  • 210800
  • 42000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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