kevin
Day 8 - Turn: 06d 18h 42m - Total: 11d 20h 31m
Game Started: 06/27/2026 - Last Updated: 07/03/2026 - !*A Generic Name*!
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Blueneptune Blueneptune
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:20:30
16000
Terrain Tactics [ 9350 / 36000 ] Prime Tactics [ 9350 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
  • 27000
  • 10500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duke_Togo Duke_Togo
Units gain +10% attack.
13:17:13
500
Black Wave [ 500 / 45000 ] Black Storm [ 500 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 17
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 50000
  • 16500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
hammerjam hammerjam
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:00:22
3800
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 14
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 52000
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
rholdenl rholdenl
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:03:51
500
Max Force [ 6200 / 27000 ] Max Blast [ 6200 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 12
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 55300
  • 16500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.