Random Map, take 2
Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 01/06/2006 - Last Updated: 02/17/2006 - Tournament Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
zergwrong
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39800
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Snipe Attack [ 9150 / 27000 ] Super Snipe [ 9150 / 81000 ]
Steven13
Units cost is reduced to 90% (10% cheaper).
14600
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Barter [ 7224.6 / 27000 ] Merchant Union [ 7224.6 / 81000 ]
Midway
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19000
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Copter Command [ 2900 / 27000 ] Airborne Assault [ 2900 / 81000 ]
war_n00b30
Units cost is reduced to 90% (10% cheaper).
15500
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Barter [ 1024 / 27000 ] Merchant Union [ 1024 / 81000 ]
Wiwiweb
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13000
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Double Time [ 9387.3 / 27000 ] Victory March [ 9387.3 / 81000 ]
Lu_Bu
No day-to-day abilities.
21000
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Sideslip [ 15000 / 27000 ] Sidewinder [ 15000 / 81000 ]
MightyMike
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21700
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Enhanced Vision [ 3700 / 27000 ] Counter Break [ 3700 / 81000 ]
Marv
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13000
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Enhanced Vision [ 1562 / 27000 ] Counter Break [ 1562 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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