Unlikely Global Allies
Day 23 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/17/2012 - Last Updated: 06/29/2012 - World War IIII
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Joly
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
40400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
arrozconpollo
No day-to-day abilities.
41900
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 53985 / 81000 ]
Patches0456
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
8600
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    Units in vision only
  • 0
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    0/?
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Player team
Lightning Drive [ 23280 / 27000 ] Lightning Strike [ 23280 / 81000 ]
Xmo5
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
750
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    Units in vision only
  • 0
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    0/?
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Player team
SUPER
NCSUCT
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
4750
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    Units in vision only
  • 0
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    0/?
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Player team
POWER
zaykho
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17050
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    Units in vision only
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    0/?
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Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 50950 / 81000 ]
valof133
Luck on attacks is -9% to +24%.
17300
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    Units in vision only
  • 0
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    0/?
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Player team
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 88516.8 / 81000 ]
Tirador
Units gain +10% attack and +10% defense.
3000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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