HF
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/04/2026 - Last Updated: 07/06/2026 - A Dance With Ice And Fire
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
RTS Is Best RTS Is Best
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:05:50
4000
Tsunami [ 29750 / 36000 ] Typhoon [ 29750 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
  • 33
    Unit-count sprite
    x 18
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    x 1
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    x 6
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    x 3
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    x 1
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    x 1
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    x 1
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    x 1
    Unit-count sprite
    x 1
  • 150100
  • 50000
    0/?
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likegel likegel
Units gain +10% attack and +10% defense.
00:00:00
45600
None [ 28300 / 90000 ] Ex Machina [ 28300 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 32
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
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    x 19
    Unit-count sprite
    x 1
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    x 1
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    x 1
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    x 1
  • 144400
  • 46000
    0/?
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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