FFA Map Test
Day 6 - Turn: 03d 16h 19m - Total: 08d 15h 09m
Game Started: 07/08/2026 - Last Updated: 07/18/2026 - Escargot [v0.50]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Barry01 Barry01
No day-to-day abilities.
03:21:06
5900
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 8000
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Dendacier Dendacier
No day-to-day abilities.
08:13:47
5900
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 8000
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
andymans andymans
No day-to-day abilities.
08:03:49
5900
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 8000
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Luna Leka Luna Leka
No day-to-day abilities.
07:12:45
5900
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 8000
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SeaweedCowboy SeaweedCowboy
No day-to-day abilities.
08:15:08
7000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 8000
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Rocket108 Rocket108
Units gain +30% attack, but lose -20% defense.
07:00:44
5000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 8000
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Jaklyman Jaklyman
No day-to-day abilities.
07:17:02
5000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 8000
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Little Apple Little Apple
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:11:55
5000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 8000
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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