walking dead challenge
Day 6 - Turn: 06d 10h 18m - Total: 11d 16h 20m
Game Started: 07/13/2026 - Last Updated: 07/28/2026 - Flower Island 2×4(T)
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Idrislion Idrislion
Units gain +30% attack, but lose -20% defense.
12:20:37
500
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 25000
  • 10500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
yodog1 yodog1
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:14:42
5500
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
  • 20000
  • 9000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SF2Vega SF2Vega
Units gain +30% attack, but lose -20% defense.
12:02:29
15000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
  • 12000
  • 10500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
emalwwe16 emalwwe16
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:16:19
6000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 18000
  • 6000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
ItZzPlaZ ItZzPlaZ
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:09:22
12000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 6
    Unit-count sprite
    x 6
  • 6000
  • 7500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
hesak hesak
Units gain +30% attack, but lose -20% defense.
09:17:27
0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 18000
  • 7500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Shahzaar Shahzaar
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:02:05
0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
  • 18000
  • 7500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
AttaBoss AttaBoss
Units gain +30% attack, but lose -20% defense.
10:04:58
2000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 16000
  • 6000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.