Twin Cities Turbo FFA 1
Day 12 - Turn: 00d 05h 20m - Total: 08d 03h 45m
Game Started: 07/15/2026 - Last Updated: 08/14/2026 - Twin Cities Turbo
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Villefort Villefort
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:20:49
4400
POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 64
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    x 1
  • 181000
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Verrückter Wolf Verrückter Wolf
Units (even air units) gain +10% attack power on plains.
09:08:39
23600
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
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Ciuffo Ciuffo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:03:07
100
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 34
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    x 1
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    x 1
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    x 1
  • 154600
  • 15500
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HumanMcMuffin HumanMcMuffin
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:03:44
24800
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 53
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    x 1
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    x 1
  • 211100
  • 28000
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Linten Linten
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:17:47
200
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 64
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    x 1
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    x 1
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    x 2
  • 199900
  • 34000
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luigi101sgf luigi101sgf
Units repair +1 additional HP (note: liable for costs).
07:23:46
19400
SUPER
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 31
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  • 69200
  • 22000
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RTS Is Best RTS Is Best
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:21:39
7500
SUPER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 77
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    x 1
  • 271600
  • 54500
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Toastmaker Toastmaker
Units gain +30% attack, but lose -20% defense.
02:00:00
35500
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
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  • 0
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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