World pub6
Day 6 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/25/2012 - Last Updated: 06/28/2012 - Southeast Asia 96*80
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ORANGE LEADER
No day-to-day abilities.
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Blackiey
Units cost is reduced to 90% (10% cheaper).
6650
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
51637795
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Shadowmartijn
Luck on attacks is +0 to +19%.
15000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
kingdeathstar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
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    0/?
    0/?
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
arfgoodell
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
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    0/?
Player team
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
wbrophy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
4400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
EF-2000 Typhoon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Satanicnanany
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Karis Fra Mauro
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Player team
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Garza0129
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Meower Maneki
Units gain +30% attack, but lose -20% defense.
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
chijuanjuan1997
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
SomewhereMan
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
7000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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