FFA
Day 6 - Turn: 06d 23h 28m - Total: 11d 04h 34m
Game Started: 07/15/2026 - Last Updated: 08/21/2026 - Octagon
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tayzzer tayzzer
Units cost +20% more to build, but gain +30% attack and defense.
11:12:35
600
Morale Boost [ 2070 / 36000 ] Samurai Spirit [ 2070 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 9
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
  • 13080
  • 6000
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Villefort Villefort
Units cost +20% more to build, but gain +30% attack and defense.
12:06:55
960
Morale Boost [ 4390 / 36000 ] Samurai Spirit [ 4390 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 14400
  • 5000
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Bernard_Taupie Bernard_Taupie
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:07:57
600
Snipe Attack [ 3850 / 27000 ] Super Snipe [ 3850 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 7
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 13200
  • 6000
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LorFarquaad LorFarquaad
Units cost +20% more to build, but gain +30% attack and defense.
12:02:48
4000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 10
    Unit-count sprite
    x 10
  • 12000
  • 8000
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Toastmaker Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:00:33
1000
Terrain Tactics [ 4820 / 36000 ] Prime Tactics [ 4820 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 16500
  • 6000
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luigi101sgf luigi101sgf
Units gain +10% attack.
07:35:25
9000
Black Wave [ 2900 / 45000 ] Black Storm [ 2900 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 10
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
  • 12700
  • 7000
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Angeil Angeil
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
2000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
  • 0
  • 0
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JGMM JGMM
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:04:33
5000
Snipe Attack [ 2160 / 27000 ] Super Snipe [ 2160 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 14500
  • 5000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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