Zorogilla 3
Day 40 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/30/2012 - Last Updated: 05/17/2012 - .4 Corner Battle 1.
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
King Green
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Max Force [ 27000 / 27000 ] Max Blast [ 29990 / 81000 ]
Alexpoke1
Units repair +1 additional HP (note: liable for costs). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
1400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 37105 / 81000 ]
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 40855 / 81000 ]
lolabunny
Units gain +30% attack, but lose -20% defense. Units (even air units) gain +10% attack power on roads.
45700
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 16410 / 27000 ] Haymaker [ 16410 / 81000 ]
Forced March [ 27000 / 27000 ] Trail of Woe [ 42445 / 81000 ]
zaykho
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
29100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Meteor Strike [ 6757.5 / 27000 ] Meteor Strike II [ 6757.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.