Day 10 - Turn: 01d 05h 42m - Total: 04d 14h 37m
Game Started: 07/22/2026 - Last Updated: 08/14/2026 - Twin Cities Turbo
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Onyx_Dusk Onyx_Dusk
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:08:33
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POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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    Units in vision only
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Linten Linten
Units gain +30% attack, but lose -20% defense.
09:02:48
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POWER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Gunfighter Gunfighter
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:12:23
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Saint_Kheridan Saint_Kheridan
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:19:37
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 58000 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Theia Mania Theia Mania
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:02:53
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POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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    Units in vision only
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Bernard_Taupie Bernard_Taupie
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:01:22
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Snipe Attack [ 22200 / 43200 ] Super Snipe [ 22200 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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_thirsty _thirsty
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:01:07
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POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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luigi101sgf luigi101sgf
Units repair +1 additional HP (note: liable for costs).
04:14:36
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Lucky Lass [ 32400 / 32400 ] Covering Fire [ 64800 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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