Les Huit Couronnes
Day 17 - Turn: 06d 20h 47m - Total: 16d 19h 53m
Game Started: 07/26/2026 - Last Updated: 09/03/2026 - FFA Sent
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
redsnakk redsnakk
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:16:17
8100
Snipe Attack [ 10830 / 27000 ] Super Snipe [ 10830 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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  • 181850
  • 19000
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FearLessOnFire FearLessOnFire
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:14:42
27760
Gold Rush [ 13465 / 18000 ] Power of Money [ 13465 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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  • 111760
  • 22000
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Clems777 Clems777
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:10:37
3100
Urban Blight [ 6250 / 37800 ] High Society [ 6250 / 75600 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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  • 158000
  • 21000
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Sentôki Sentôki
Units cost is reduced to 90% (10% cheaper).
20:15:56
62585
Barter [ 7370 / 27000 ] Merchant Union [ 7370 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 22
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  • 137250
  • 21000
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OscarNivore OscarNivore
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20:02:50
3400
Copter Command [ 3890 / 28800 ] Airborne Assault [ 3890 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 23
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  • 117700
  • 18000
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TheFrenchcreator TheFrenchcreator
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
16:19:52
20800
Tower Shield [ 1000 / 27000 ] Tower of Power [ 1000 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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  • 149000
  • 21000
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Concky88 Concky88
Units cost +20% more to build, but gain +30% attack and defense.
18:08:02
15360
Morale Boost [ 1080 / 36000 ] Samurai Spirit [ 1080 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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  • 154560
  • 19000
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Syquall Syquall
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
19:22:12
16600
Tsunami [ 18050 / 36000 ] Typhoon [ 18050 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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  • 143500
  • 19000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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