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Day 22 - Turn: 00d 00h 00m - Total: 07d 18h 36m
Game Started: 07/27/2026 - Last Updated: 08/01/2026 - Ticks and Leeches
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
darwinian darwinian
No day-to-day abilities.
21:00:37
7700
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 62250 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
JMCJ JMCJ
No day-to-day abilities.
07:18:35
22600
Hyper Repair [ 19250 / 43200 ] Hyper Upgrade [ 19250 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 35
    Unit-count sprite
    x 19
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 12
  • 130000
  • 24000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SdKfz181 SdKfz181
No day-to-day abilities.
24:22:52
7700
Hyper Repair [ 41300 / 43200 ] Hyper Upgrade [ 41300 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 1
    Unit-count sprite
    x 1
  • 2100
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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