2v2 on "Gundo Sniper"
Day 8 - Turn: 06d 22h 28m - Total: 14d 10h 10m
Game Started: 07/31/2026 - Last Updated: 08/04/2026 - (4) Gundo Sniper
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
The_kinger The_kinger
Units gain +30% attack, but lose -20% defense.
12:11:29
4000
Knuckleduster [ 1800 / 27000 ] Haymaker [ 1800 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 28
    Unit-count sprite
    x 26
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 45200
  • 13000
    0/?
    0/?
    0/?
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    0/?
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Player team
PatchWorkExe PatchWorkExe
Unaffected by snow, but rain affects him the same as snow would for others.
14:10:09
14000
Blizzard [ 1050 / 27000 ] Winter Fury [ 1050 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
  • 24
    Unit-count sprite
    x 21
    Unit-count sprite
    x 3
  • 32400
  • 13000
    0/?
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Player team
GamerGever GamerGever
Luck on attacks is +0 to +19%.
13:04:04
0
Lucky Star [ 1200 / 27000 ] Lady Luck [ 1200 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 24
    Unit-count sprite
    x 20
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 43100
  • 12000
    0/?
    0/?
    0/?
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Player team
uran10 uran10
No day-to-day abilities.
13:22:32
11000
Hyper Repair [ 2400 / 27000 ] Hyper Upgrade [ 2400 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 24
    Unit-count sprite
    x 23
    Unit-count sprite
    x 1
  • 30000
  • 11000
    0/?
    0/?
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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