Cookie Victory
Day 15 - Turn: 06d 22h 33m - Total: 17d 01h 57m
Game Started: 08/03/2026 - Last Updated: 08/20/2026 - Bloom Lagoon
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Uihyun Uihyun
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:06:02
900
Meteor Strike [ 36160 / 54000 ] Meteor Strike II [ 36160 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 30
    Unit-count sprite
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    x 17
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    x 5
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    x 1
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    x 1
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  • 165100
  • 23000
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지민 지민
Units cost is reduced to 90% (10% cheaper).
17:01:56
21420
Barter [ 8910 / 32400 ] Merchant Union [ 8910 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 26
    Unit-count sprite
    x 2
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    x 11
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    x 8
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    x 3
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    x 1
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    x 1
  • 135090
  • 20000
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GoldenCake GoldenCake
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:17:13
13200
Gold Rush [ 17070 / 25200 ] Power of Money [ 17070 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 18
    Unit-count sprite
    x 2
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    x 8
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    x 2
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    x 1
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    x 2
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    x 2
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    x 1
  • 100480
  • 13000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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