Sports Betting
Day 10 - Turn: 02d 18h 35m - Total: 10d 05h 47m
Game Started: 08/10/2026 - Last Updated: 08/24/2026 - Sports Betting
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
typica21 typica21
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:05:46
1304000
Snipe Attack [ 25650 / 27000 ] Super Snipe [ 25650 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 39
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 12
    Unit-count sprite
    x 22
    Unit-count sprite
    x 2
  • 872000
  • 171000
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Player team
BlitzkriegZer0 BlitzkriegZer0
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:19:08
0
Max Force [ 2000 / 27000 ] Max Blast [ 2000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 1
    Unit-count sprite
    x 1
  • 1000
  • 0
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Player team
LawOfOne LawOfOne
Units (even air units) gain +10% attack power on roads.
09:13:51
0
Forced March [ 3000 / 27000 ] Trail of Woe [ 3000 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 0
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Player team
BlueBounce BlueBounce
Units cost is reduced to 90% (10% cheaper).
12:18:35
0
Barter [ 2700 / 27000 ] Merchant Union [ 2700 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
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  • 0
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Player team
Accident19 Accident19
Units cost +20% more to build, but gain +30% attack and defense.
10:13:10
0
Morale Boost [ 3600 / 36000 ] Samurai Spirit [ 3600 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
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Player team
Approximatix Approximatix
Units cost +20% more to build, but gain +30% attack and defense.
13:11:58
0
Morale Boost [ 2400 / 36000 ] Samurai Spirit [ 2400 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 1
    Unit-count sprite
    x 1
  • 1200
  • 0
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Player team
NORTHSHIELD NORTHSHIELD
Units cost +20% more to build, but gain +30% attack and defense.
10:20:43
0
Morale Boost [ 3600 / 36000 ] Samurai Spirit [ 3600 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
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Player team
Nolteng Nolteng
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:20:45
0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 31000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
  • 0
  • 0
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Player team
AurumRa4444 AurumRa4444
Units gain +30% attack, but lose -20% defense.
10:09:54
0
Knuckleduster [ 3000 / 27000 ] Haymaker [ 3000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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