2v2 on "Gundo Sniper"
Day 12 - Turn: 06d 17h 08m - Total: 16d 16h 34m
Game Started: 08/12/2026 - Last Updated: 08/17/2026 - (4) Gundo Sniper
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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PatchWorkExe PatchWorkExe
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:04:15
600
Tower Shield [ 20805 / 27000 ] Tower of Power [ 20805 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 31
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  • 69600
  • 14000
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Player team
DSCota DSCota
Units gain +10% attack.
16:16:33
20000
Black Wave [ 9880 / 45000 ] Black Storm [ 9880 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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  • 90800
  • 20000
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Player team
CapnCrunchy CapnCrunchy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:14:46
1440
Gold Rush [ 7460 / 18000 ] Power of Money [ 7460 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 41
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  • 102000
  • 21000
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Player team
XLnapkins XLnapkins
Units cost is reduced to 90% (10% cheaper).
16:23:44
3000
Barter [ 16410 / 27000 ] Merchant Union [ 16410 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 40
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  • 100890
  • 22000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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