3v3 Lösungsmittel
Day 13 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/24/2012 - Last Updated: 07/25/2012 - Hexamethylene
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
alamech
Units gain +10% attack.
12000
  • 0
  • 0
  • 0
Player team
Black Wave [ 17730 / 27000 ] Black Storm [ 17730 / 81000 ]
ch6381335
Units gain +30% attack, but lose -20% defense.
8000
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Angantyr
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
47000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 19925 / 27000 ] Lightning Strike [ 19925 / 81000 ]
Master49
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
24400
  • 0
  • 0
  • 0
Player team
Urban Blight [ 23415 / 27000 ] High Society [ 23415 / 81000 ]
Letos
Units gain +10% attack.
83500
  • 0
  • 0
  • 0
Player team
Black Wave [ 18700 / 27000 ] Black Storm [ 18700 / 81000 ]
DJ-Moogle
No day-to-day abilities.
10100
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 44190 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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