【真】teamgame
Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/05/2012 - Last Updated: 11/16/2012 - When You Lose, You Can Blame Your Ally =)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
black_wave
Luck on attacks is +0 to +19%. Units (even air units) gain +10% attack power on plains.
4000
  • 0
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Rukalio
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
9000
  • 0
  • 0
  • 0
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
zhengbowen121
No day-to-day abilities. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
7000
  • 0
  • 0
  • 0
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Roswell the Black Rose
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
8000
  • 0
  • 0
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    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
god like
No day-to-day abilities. No day-to-day abilities.
400
  • 0
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    0/?
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Player team
Hyper Repair [ 2170 / 27000 ] Hyper Upgrade [ 2170 / 81000 ]
Hyper Repair [ 882.5 / 27000 ] Hyper Upgrade [ 882.5 / 81000 ]
yahzj
Luck on attacks is +0 to +19%. Luck on attacks is +0 to +19%.
6000
  • 0
  • 0
  • 0
    0/?
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
grandline
Units (even air units) gain +10% attack power on plains. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10000
  • 0
  • 0
  • 0
    0/?
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
FlameSKY
Units gain +10% attack and +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11000
  • 0
  • 0
  • 0
    0/?
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Player team
None [ 530 / 27000 ] Ex Machina [ 530 / 81000 ]
Double Time [ 160 / 27000 ] Victory March [ 160 / 81000 ]
the FANG
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18000
  • 0
  • 0
  • 0
    0/?
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Player team
Max Force [ 745 / 27000 ] Max Blast [ 745 / 81000 ]
Double Time [ 320 / 27000 ] Victory March [ 320 / 81000 ]
NGC6240
Units gain +10% attack and +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
Player team
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
jackcool
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
11800
  • 0
  • 0
  • 0
    0/?
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Player team
Double Time [ 750 / 27000 ] Victory March [ 750 / 81000 ]
Lucky Star [ 250 / 27000 ] Lady Luck [ 250 / 81000 ]
Power of money
Luck on attacks is +0 to +19%. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
3000
  • 0
  • 0
  • 0
    0/?
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Player team
Lucky Star [ 1100 / 27000 ] Lady Luck [ 1100 / 81000 ]
Lightning Drive [ 382.5 / 27000 ] Lightning Strike [ 382.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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