Day 11 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/03/2012 - Last Updated: 08/09/2012 - To move or not to move, that is the question.
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
SuperJesus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
547500
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Double Time [ 1245 / 27000 ] Victory March [ 1245 / 81000 ]
EF-2000 Typhoon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
595000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Meta Rexy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
604200
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Double Time [ 580 / 27000 ] Victory March [ 580 / 81000 ]
lgr150
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
604200
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
FlameSKY
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
556700
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
dabbydabby
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
576000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
BigRob543000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
538000
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Double Time [ 685 / 27000 ] Victory March [ 685 / 81000 ]
Arnel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
509500
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
_thor_
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
528300
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Garza0129
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
528300
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Double Time [ 775 / 27000 ] Victory March [ 775 / 81000 ]
aerokiller05
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
528500
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
JoeVector
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
670900
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Double Time [ 1620 / 27000 ] Victory March [ 1620 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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