Day 1 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/27/2012 - Last Updated: 07/11/2012 - Dawn of the Dead mod
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ian_the_pro
Units gain +10% attack.
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    Units in vision only
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Varker
Units gain +30% attack, but lose -20% defense.
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
TheEvilOutlaw
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
EF-2000 Typhoon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
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Player team
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
theether
Unaffected by snow, but rain affects him the same as snow would for others.
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Patches0456
Units gain +10% attack.
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
technology
Units gain +10% attack.
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
lgr150
Units gain +10% attack.
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Meta Rexy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
DJ-Moogle
Units (even air units) gain +10% attack power on plains.
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
zaykho
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
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Player team
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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