Baby Sea Bass II
Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/28/2012 - Last Updated: 07/30/2012 - (8) Friends
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Karis Fra Mauro
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10000
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Player team
Urban Blight [ 10870 / 27000 ] High Society [ 10870 / 81000 ]
Patches0456
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
7800
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Player team
Lightning Drive [ 17890 / 27000 ] Lightning Strike [ 17890 / 81000 ]
omnomnom
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
200
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Player team
Urban Blight [ 19925 / 27000 ] High Society [ 19925 / 81000 ]
amigo123
Units gain +30% attack, but lose -20% defense.
10600
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Player team
Knuckleduster [ 11205 / 27000 ] Haymaker [ 11205 / 81000 ]
zt110731
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13700
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Player team
Meteor Strike [ 21490 / 27000 ] Meteor Strike II [ 21490 / 81000 ]
DJ-Moogle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12800
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Player team
Lightning Drive [ 17275 / 27000 ] Lightning Strike [ 17275 / 81000 ]
biginar
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
7100
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Player team
Meteor Strike [ 6390 / 27000 ] Meteor Strike II [ 6390 / 81000 ]
Charleslie
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
500
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Player team
Meteor Strike [ 7575 / 27000 ] Meteor Strike II [ 7575 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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