Fallout 01 w rules
Day 21 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/22/2012 - Last Updated: 11/22/2012 - Fallout.
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
TheEvilOutlaw
Units cost is reduced to 90% (10% cheaper).
116660
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Barter [ 4611.1 / 27000 ] Merchant Union [ 4611.1 / 81000 ]
lord_jamlo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
255200
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 32017.8 / 81000 ]
matt888
Units (even air units) gain +10% attack power on roads.
14100
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Forced March [ 8010 / 27000 ] Trail of Woe [ 8010 / 81000 ]
pen
Units cost is reduced to 90% (10% cheaper).
29950
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Barter [ -1320 / 27000 ] Merchant Union [ -1320 / 81000 ]
Charleslie
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33000
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Double Time [ 20710 / 27000 ] Victory March [ 20710 / 81000 ]
omnomnom
Units cost is reduced to 90% (10% cheaper).
72440
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Barter [ 27000 / 27000 ] Merchant Union [ 40453.4 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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