Continentalwar testing
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 01/14/2006 - Last Updated: 03/15/2006 - Continentalwar
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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simmmons simmmons
Units cost +20% more to build, but gain +30% attack and defense.
8000
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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grodius grodius
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18000
Gold Rush [ 393.6 / 27000 ] Power of Money [ 393.6 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Core_12 Core_12
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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samusofdarkness samusofdarkness
Units cost +20% more to build, but gain +30% attack and defense.
4800
Morale Boost [ 556.8 / 27000 ] Samurai Spirit [ 556.8 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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