Bad News Brown
Day 26 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/21/2012 - Last Updated: 01/11/2013 - Bad Company
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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RNT
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
1500
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Meteor Strike [ 8820 / 27000 ] Meteor Strike II [ 8820 / 81000 ]
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 41552 / 81000 ]
tiford
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
37500
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Urban Blight [ 27000 / 27000 ] High Society [ 53099.5 / 81000 ]
Terrain Tactics [ 21669.8 / 27000 ] Prime Tactics [ 21669.8 / 81000 ]
Blackiey
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
8670
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 81000 ]
Star-Killer
Units cost +20% more to build, but gain +30% attack and defense. Luck on attacks is +0 to +19%.
38920
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Lucky Star [ 24964 / 27000 ] Lady Luck [ 24964 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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