read comment! testgame
Day 6 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/14/2013 - Last Updated: 01/30/2013 - xmastree
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
freek freek
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
1000
Snipe Attack [ 670 / 27000 ] Super Snipe [ 670 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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    Units in vision only
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Player team
lvda_1 lvda_1
Units repair +1 additional HP (note: liable for costs).
0
Lucky Lass [ 1275 / 27000 ] Covering Fire [ 1275 / 81000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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    Units in vision only
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Player team
takamaru takamaru
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10000
Snipe Attack [ 1205 / 27000 ] Super Snipe [ 1205 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
    Units in vision only
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Player team
ORANGE LEADER ORANGE LEADER
No day-to-day abilities.
3000
Hyper Repair [ 965 / 27000 ] Hyper Upgrade [ 965 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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Player team
gk_hod gk_hod
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15000
Double Time [ 13760 / 27000 ] Victory March [ 13760 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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    Units in vision only
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Player team
Kotani Kotani
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
0
Snipe Attack [ 1875 / 27000 ] Super Snipe [ 1875 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
    Units in vision only
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    0/?
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Player team
RRR X RRR X
Units repair +1 additional HP (note: liable for costs).
2000
Lucky Lass [ 3720 / 27000 ] Covering Fire [ 3720 / 81000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
MSepulveda MSepulveda
No day-to-day abilities.
0
Hyper Repair [ 3185 / 27000 ] Hyper Upgrade [ 3185 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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