Wanna be zombified?!
Day 37 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/29/2013 - Last Updated: 08/05/2013 - sniff... zombies again...
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
the CLAW
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
8000
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    Units in vision only
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Player team
Terrain Tactics [ 3500 / 27000 ] Prime Tactics [ 3500 / 81000 ]
Copter Command [ 1750 / 27000 ] Airborne Assault [ 1750 / 81000 ]
Letos
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
6500
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    Units in vision only
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 41470 / 81000 ]
Lightning Drive [ 18495 / 27000 ] Lightning Strike [ 18495 / 81000 ]
FATTWANG
Units gain +30% attack, but lose -20% defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
7000
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    Units in vision only
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54347.5 / 81000 ]
Max Force [ 27000 / 27000 ] Max Blast [ 63000 / 81000 ]
corbinoo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
6800
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    Units in vision only
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    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 76360 / 81000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 27637.5 / 81000 ]
altzan
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8000
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    Units in vision only
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 35947.5 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 54000 / 81000 ]
MSepulveda
No day-to-day abilities. Luck on attacks is +0 to +19%.
8000
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    Units in vision only
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    0/?
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Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Major K.
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
3138200
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    Units in vision only
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Player team
Copter Command [ 26080 / 27000 ] Airborne Assault [ 26080 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 50140 / 81000 ]
RNT
Luck on attacks is +0 to +19%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8000
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    Units in vision only
  • 0
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    0/?
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Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 33240 / 81000 ]
Double Time [ 16480 / 27000 ] Victory March [ 16480 / 81000 ]
lord_jamlo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5500
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    Units in vision only
  • 0
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    0/?
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Player team
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 63120 / 81000 ]
King Green
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
19900
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    Units in vision only
  • 0
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    0/?
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 31790 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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