Day 6 - Boot: 00d 00h 00m - AET:
Game Started: 02/27/2013 - Last Updated: 06/05/2013 - Eye of the Hurricane
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
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SG-1
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
9000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Karis Fra Mauro
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15800
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Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Soulreaperco
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
6000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Big Golonka
No day-to-day abilities. Units gain +10% attack.
9000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
kokosoft
No day-to-day abilities. No day-to-day abilities.
6000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
CrimsonDan21
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack.
15900
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Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
zaaps1
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack.
11900
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Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
teizan00
Units gain +10% attack. No day-to-day abilities.
13000
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
klayizzel
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
6000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Ignorance
Units gain +10% attack. No day-to-day abilities.
4000
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
pokeworld
No day-to-day abilities. Luck on attacks is +0 to +19%.
11000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Wayce
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +30% attack, but lose -20% defense.
6000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
theether
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
2000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Mael
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13000
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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