Tribes of Tessella 1...
Day 33 - Boot: 00d 00h 00m - AET:
Game Started: 03/07/2013 - Last Updated: 04/17/2013 - Tribes of Tessella
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Karis Fra Mauro
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
7000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 7520 / 27000 ] Airborne Assault [ 7520 / 81000 ]
Copter Command [ 2730 / 27000 ] Airborne Assault [ 2730 / 81000 ]
altzan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
9000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 5150 / 27000 ] Airborne Assault [ 5150 / 81000 ]
Copter Command [ 1465 / 27000 ] Airborne Assault [ 1465 / 81000 ]
lazernerd
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
2000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
systericon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
35600
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 52860 / 81000 ]
Copter Command [ 27000 / 27000 ] Airborne Assault [ 29527.5 / 81000 ]
tiford
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
5000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 7770 / 27000 ] Airborne Assault [ 7770 / 81000 ]
Copter Command [ 3070 / 27000 ] Airborne Assault [ 3070 / 81000 ]
Ghost_pirate
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
5000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 9760 / 27000 ] Airborne Assault [ 9760 / 81000 ]
Copter Command [ 3420 / 27000 ] Airborne Assault [ 3420 / 81000 ]
Charleslie
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
1800
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 12952.5 / 27000 ] Airborne Assault [ 12952.5 / 81000 ]
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Waltsski
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
6000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 3920 / 27000 ] Airborne Assault [ 3920 / 81000 ]
Copter Command [ 1575 / 27000 ] Airborne Assault [ 1575 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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